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Grash
UO Noob


Joined: 25 May 2004
Posts: 2
Location: Guildhall @ SMU : Plano, TX

PostPosted: Sun Jun 06, 2004 10:01 pm

How do I trigger a mover after when the attackers meet multiple objectives (i.e hold three points, or destroy four Objectives)

I've looked at the Epic maps, and in true Epic fasion, hasn't help me.

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GuildHall 2nd Cohort Level Designer
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S-Dot
UO Noob


Joined: 21 Mar 2004
Posts: 5

PostPosted: Sat Jun 19, 2004 11:04 am

you could set all objective events to the same name and use a counter. The counter can trigger the mover. The counter works pretty much selfexplaining.

If you have a scripted trigger anyway that triggers the mover and other FX you could add multiple 'wait for events' instead of one.
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