Angel_Mapper
Ultimate Fanboy

Joined: 18 May 2003
Posts: 890
Location: Tamearia
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Posted:
Thu Jun 26, 2003 4:19 am |
I have heard a lot of mappers ask the question, "Is making static meshes in UnrealEd really that bad?" Well, I've decided to write up a little report on the subject showing exactly how Binary Surface Partitions work and why meshes should never be made in the editor. Beginners and advanced mappers alike should take note! |
_________________ Jack Bauer: Mr President, it's been an honor.
President Palmer: Same for me, my friend, and that's Allstate's stand. |
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