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Angel_Mapper
Ultimate Fanboy


Joined: 18 May 2003
Posts: 890
Location: Tamearia

PostPosted: Thu Jun 26, 2003 4:19 am

I have heard a lot of mappers ask the question, "Is making static meshes in UnrealEd really that bad?" Well, I've decided to write up a little report on the subject showing exactly how Binary Surface Partitions work and why meshes should never be made in the editor. Beginners and advanced mappers alike should take note!

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