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BeCre8iv
Guest
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Posted:
Wed Jul 16, 2003 7:19 am |
HI all
I am considering the adaption of a vehicle mesh (3DSmax) and I need some info on the requirements of the Unreal 2003 engine.
At the mo- It is about 5-6 thousand polys (huge, I know) but how much do
I need to crush it? PLS could somebody let me know what a siutable polycount would be?
Anything else I should know about modelling/animation for Unreal (file formats, unsupported features, quirks etc)
Cheers |
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Peoii
Ultimate Fanboy

Joined: 19 May 2003
Posts: 572
Location: Post Falls, ID, USA, North America, Earth, Sol, Milky Way
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Posted:
Wed Jul 16, 2003 2:49 pm |
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Lalli-Oni
UO Staff

Joined: 21 May 2003
Posts: 767
Location: A small island in the middle of the Atlantic ocean...
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Posted:
Wed Jul 16, 2003 3:01 pm |
uuh 5000-6000 is well what most models are |
_________________ "The cow is you." -David Grohl |
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Guest
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Posted:
Thu Jul 17, 2003 3:54 am |
Thanks people - I knew about the epic site, but not www.neomagination.com
The poly-count was a pleasant surprise (not had time to mod since HL.... mmmnmnmm -nostalgia) Looks like UT is the engine for me.
Got it down to 4k anyhow - still looking good.
Thanls again |
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Lalli-Oni
UO Staff

Joined: 21 May 2003
Posts: 767
Location: A small island in the middle of the Atlantic ocean...
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Posted:
Thu Jul 17, 2003 1:04 pm |
no need to lower the polys... rather make it more then 6000 (maybe 6500) |
_________________ "The cow is you." -David Grohl |
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