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Peoii
Ultimate Fanboy


Joined: 19 May 2003
Posts: 572
Location: Post Falls, ID, USA, North America, Earth, Sol, Milky Way

PostPosted: Wed Jun 02, 2004 3:26 pm

Seems as though America's Army is still alive and kicking with their latest update, which adds a bevy of goodies for all AA lovers! One major change is that they're now using the famed Karma Physics Engine which, as any good UT series player knows, makes the game all that more interesting to watch and play!

Here's a lowdown of the new features and fixes in this latest version (2.1):
Quote:
New weapon available:
The M136 AT4 (the Army's primary light anti-tank weapon) is a recoilless rifle used primarily by Infantry Forces for engagement and defeat of light armor.

New Stryker Armored Vehicle:
This version of America's Army introduces the Army's new Interim Armored Vehicle, a.k.a. the Stryker. The Stryker vehicle is currently implemented as a stationary vehicle with a fully functioning .50 cal turret usable by the player. The Stryker turret zoom in/out keys are defaulted to the MouseWheelUp and MouseWheelDown keys, however they can be changed through the settings menu.

New RPG and AT4 3D Ironsights with Adjustable Range Settings:
Both the RPG-7 and the AT-4 have new adjustable 3D ironsights in this latest version of America's Army. These weapons both have the new functionality of 'adjustable range settings' based on the distance to target. The RPG/AT4 can be set to the following ranges: 100, 200, 300, 400, and 500 meters.

New 'Tournament Mode':
This version of America's Army features new tournament mode features, which are accessible either via the command line or a GUI interface. These include an adjustable pre-match warm-up period with an in-game notification that the match is beginning. The time remaining until the tournament start is also displayed on the score screen, as well as in-game reminders, and a final 10-second countdown.

New Tournament Squad Leader or Admin abilities:
- Restart the tournament when the tournament is over or during play
- Force the start of the tournament
- Force the start of the warm-up period
- Force the start of the tournament with a 10 second count down
- Mute a players on same team or whole team
- Place players on team
- Place players on specific fire teams in specific classes
- Set the Tournament start time

New Demo/Kiosk Mode:
New in this version of America's Army is a Demo/Kiosk mode. This 'Demo Mode' allows for the game to run demos either at the press of a button or after a customizable set time limit. This demo mode allows for the gameplay to be demonstrated without having internet connectivity. Player created demos can be used in this demo mode as well.

Two New Maps:
- SF Arctic
- SF Village

Other Additions:
- Bullet/Explosion decals on terrain
- Display as OpFor option for Spinny Weapon Weapon Mod page
- Added locational damage for projectiles. Players no longer take global damage from getting hit with projectiles. They now take damage based on the speed of the projectile and the area of the body hit. For instance a player hit in the head with an RPG round will now die, but a hit to the arm would not be fatal.
- Added delayed shell ejection. Weapons with delayed shell ejection (M203, M24, Mos, BS1 etc.) will now eject spent shells. Bolt action weapons now correctly eject shells when working the bolt.
- Added America's Army Europe (NATO) Server icon
- Server Browser Filters: PunkBuster, America's Army Europe (NATO)
- Controls Options Setting: "Auto Walk Zoom"
- Audio Setting: "Use Default Driver"
- Player Count is displayed next to each team (Assault and Defense)
- Smooth zoom transitions for 3D sights and 2D ironsights
- code-based Weapon Cyclic rate control for smoother weapon animations
- Added a folder for demos.
- Player Start: IF Advanced Marksman (VSS Vintorez Sniper)
- Server will now re-authenticate itself at the end of every match.
- New Arctic IF player textures.
- Added a dialog box that asks if you want to enable PB the first time you run the game
- Added turret death message
- SF Sandstorm: added new animated palm trees and louder ambient wind sounds
- IRC in-game chat enhanced with new text characters and colored text.
- Adjusted the Ak74 iron sight position to provide a better sight picture and reduce model "jitter"
-Binoculars no longer breathe cycle
-Improved team swapping. Will now fulfill players change team requests better

It weighs in at a hefty 142MB for those of you who have version 2.0, and for those of us who don't have that, the full client download is a whopping 728MB! So prep your download, and have some fun with this one today!

Thanks go out to Cheetah for pointing this out.
barbos
Ultimate Fanboy


Joined: 18 May 2003
Posts: 508

PostPosted: Wed Jun 02, 2004 4:06 pm

[preemptive]And to Cheetah: no one deleted your original thread. You may find it here[/preemptive]
Cheetah
Ultimate Fanboy


Joined: 25 Aug 2003
Posts: 2831
Location: Halfway between the gutter and stars.

PostPosted: Thu Jun 03, 2004 5:02 am

Laughing
thanks for adding my name this time peoii.
i must say im disapointed in the Karma 'Ragdoll' engine. i expected it to be better. but hey, AA is developed for geforce 2 cards.. so what do you want..
there are some bugs, yes, but its much better then the older versions.
if anyone needs to know, you might have to do the marksman training again, and get 36 or higher and youll be able to chose the sniper position, VSS and other sniper guns.
RPK fire rate went down, and M4 fire rate went up.
all with all im very happy with this patch.
and 2 weeks ago the devs sayed there will be another patch in a month, so thats in 2 weeks now, its called Overmatch and there are some trailers and screenshots on www.americasarmy.com i belive.
then you can DRIVE the stryker and hummer, and do stryker training.

_________________
<CrashOverwrite> ask Raven cause he nevaR knows anything.
<Cheetah01> hes nevaR here either Razz
<CrashOverwrite> true
<Rachel> Razz
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