Dragon Rage
UO Staff

Joined: 10 Sep 2003
Posts: 524
Location: Atlanta
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Posted:
Sun Jun 06, 2004 9:42 am |
Looks like the mod sites are awfully busy today. Red Orchestra, which I've given props to before, is releasing the 2.1 patch sometime today. Most awesome! Here's a changelog:Fixes 0ver v2.0
- Fixed a bug where bullet shells would remain after a round reset
- Reduced the audible radius of the prone player transition sounds
- Reduced the audible radius of the player landing sounds
- Added proper bullet classes for the MG-34 and DP-28
- Added proper death message classes for the MG-34 and DP-28
- Fixed a problem where players who ended a round with their MG deployed would move at a very slow walk
- Fixed being able to select full classes on Role Selection Menu
- Fixed you spawn as another player
- Fixed non-RO tips showing up
- Fixed grenade stuck in hand bug
- Fixed correct last bullet animation plays online
- Fixed an accessed none problem in the weapon Bring Up area
- Fixed an accessed none related to damage reduction and FF handling
- Fixed an accessed none related to throwing away weapons
- Fixed an accessed none related to throwing away grenades
- Fixed an accessed none related to end of round handling
- Removed some logging statements from the Norwegian Colt area
- Fixed bug where picked up empty weapons always have 1 round
Changes Over v2.0
- Added new overhead map feature. Overhead maps now show the player's location and the real location of the objectives
- Converted all maps over to use the new overhead map feature
- Improved how the sleeve swapping functionality is handled
- Slightly increased the angle an MG can be deployed on
- Reduced the burst modifier recover time to 2.0 seconds from 3.0 seconds
- New Weapon sounds
- Menus for Hosting Game (both dedicated and listen servers)
- Added player portraits and names for VoIP to the hud
- Added player portraits and names option to the Configuration/Hud Menu Wow.... that's pretty damn cool! My hard drive is going to hate me for all the mods I'm downloading. |
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