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Raven
UO Staff


Joined: 19 May 2003
Posts: 2235
Location: Clyde, Ohio

PostPosted: Wed Dec 15, 2004 9:42 am

Now what does this old guy have to say? I dont know, but when the father of Unreal clears his throat, you can bet that Quake symbol in your pocket that people listen.
Quote:
Question 3: Are there any good "3D capture" technologies available, e.g. a camera that can take a photo and triangulate it and upload it to 3D studio, for example? Do you envision such products ever (next decade or so) make a major impact in the game development world?

Tim: We looked into several off-the-shelf 3D capture solutions, and didn't find anything that was worth using. The polygon data they output is so rough that it typically requires more effort to clean-up the data than to create similar data from scratch using a modeling program. However, we just looked at the $5K-$20K solutions. There are $100K 3D laser scanners that might be better, but that's not necessarily a better solution that a modeling program.

Here, I ought to mention ZBrush, a modeling program that is truly a godsend in the new era of high-polygon modeling and normal-maping. If that didn't exist, we might bite the bullet and work more with the 3D capture tools.
Hey.... Ive been wanting one of those... Anyone wanna go half with me?
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