 |
|
 |
 |
Author |
Message |
Admin
Site Admin
Joined: 17 May 2003
Posts: 0
|
Posted:
Thu Aug 07, 2003 8:34 am |
Gamespy has an execellent article on UT2004, you'll have to read it to believe it. But to tingle your gaming spirit, heres a taste of what's to come:
UT 2004 also includes controllable turrets. The AI is capable of taking care of them, but most can also be commandeered by players. This is important in some levels, simply because of the sheer amount of damage being dealt by both sides. one particular level takes place completely in outer space, with the defending team starting on a space station while attackers have to disable their shields and eventually land on the ship. once inside, the attackers must destroy a power core, while the defenders have lots of turrets and can even go airborne for some dogfighting. This was a truly impressive level, even if the bots couldn't fly the ships on the defending side yet. It's easy to visualize the mass-mayhem this could cause with two sides of sixteen players each.i dont know about you, but i cant wait to play that level!!!!! Read the rest of the article |
|
|
|
 |
spongebob
Irix WAnnabe

Joined: 22 Jun 2003
Posts: 122
|
Posted:
Thu Aug 07, 2003 8:30 pm |
Apart from everything else, that Turret looks damn cool. |
|
|
|
 |
EnisDonKing
Spamming Fanboy

Joined: 18 May 2003
Posts: 180
Location: Bosnia
|
Posted:
Fri Aug 08, 2003 7:59 pm |
isn`t it kinda lame when developers talk about own game features and describe it like: "u know there is smtg like that in halo, tribes, planetside"... |
_________________ Be Real, Play Unreal! |
|
|
 |
Lalli-Oni
UO Staff

Joined: 21 May 2003
Posts: 767
Location: A small island in the middle of the Atlantic ocean...
|
Posted:
Fri Aug 08, 2003 8:46 pm |
hehe yep... well it is Epic  |
_________________ "The cow is you." -David Grohl |
|
|
 |
EnisDonKing
Spamming Fanboy

Joined: 18 May 2003
Posts: 180
Location: Bosnia
|
Posted:
Sat Aug 09, 2003 8:24 pm |
Lalli-Oni wrote: |
hehe yep... well it is Epic  |
looking forward to see cliffy wearing doom 3 t-shirt  |
_________________ Be Real, Play Unreal! |
|
|
 |
Peoii
Ultimate Fanboy

Joined: 19 May 2003
Posts: 572
Location: Post Falls, ID, USA, North America, Earth, Sol, Milky Way
|
Posted:
Sun Aug 10, 2003 6:20 am |
EnisDonKing wrote: |
isn`t it kinda lame when developers talk about own game features and describe it like: "u know there is smtg like that in halo, tribes, planetside"... |
Comparison to other games simply gives gamers a common frame of reference. Not saying the thing is exactly like something else, just saying that it is similar. Otherwise you get into a confusion of verbage.
Quote: |
Pre-Release:
Developer - "Oh yeah! We're gonna have this really kick arse new gun that no one has ever seen the likes of before"
Gamers - "RIGHT ON! IT BETTER BE GOOD!"
Post-Release:
Gamers - "Bah, I thought you said you had something new!!! not this same ol' stuff again, we've seen this in halo, planetside, and tribes!"
Developers - "hey, it is technically new to our series.... so um, yeah"
|
Thats the bad case, it's far better that he come out and say "look, we're planning things like these other games", as a show of not only respect as to where the ideas came from, but to lay a common frame of reference down infront of the gamer so that they know what to expect to a certain point.
Honestly? There are only so many ways you can have a "gun".... The basis principle is simple, an object which shoots another object forward at an accelerated velocity. Not exactly rocket science, though nor would more radical weapons work in the UT series (seriously, a bug gun that worked in say U2 just wouldn't float the boat in UT2k3)
*shrug* just my opinion, but I'm atleast glad he's trying to give people some understanding of what things will be LIKE. |
_________________ [Peoii's Place]
SELECT * FROM users WHERE clue > 0
0 Rows Returned. |
|
|
 |
|
|
|
 |
 |
|
 |
|