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Raven
UO Staff


Joined: 19 May 2003
Posts: 2235
Location: Clyde, Ohio

PostPosted: Tue Jun 22, 2004 6:06 pm

Well I shoulda done this yesterday... But I was a bit too lazy... CrashOverwrite is on an Interview-Spree. This makes what, 15 interviews for him? Oh well, we might as well crown him the undisputed "Interview King." Anyways, he interviewed Frag.Ops this time around, and well, they have some pretty cool things coming down the pipe. None of those ideas are stated in this interview of course...
Quote:
Crash: FragOps brought a lot of new features into the unreal world. Which one do you tink is the most important and why?

Memnon: I think currently the 'trait' system is the feature that is the most important.
People can chose from a wide range of traits, giving them individual
advantages and disadvantages. This has an impact on the gameplay
during the rounds, and especially in clanwars traits will have to be chosen
very carefully. It can make the difference if you win or lose a war.
Hmmm that makes me almost wanna go out and get Frag.ops... Almost Wink I'll definately check it out soon tho! Read the rest of the interview here.
Burgess
UO Staff


Joined: 17 May 2003
Posts: 542
Location: Almost Heaven WV, USA

PostPosted: Tue Jun 22, 2004 6:42 pm

I am installing FO right now. I may have to come back for that interview.

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"Power without perception is spiritually useless and therefore of no true value." - Ryuukin Father to Ken, Jagi, and Raoh
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