Author |
Message |
Tycho
Wanna-Be Webmaster

Joined: 17 May 2003
Posts: 1041
Location: Grand Rapids, Michigan
|
Posted:
Sun Jul 11, 2004 9:01 pm |
Well it looks as though AngelMapper has some competition around here. Resident UO Forumer Kyllian has put together a pretty extensive tutorial on creating custom crosshairs for UT2004. A easy-to-use article that I think some of you may find useful! |
|
|
|
 |
Goblin
Guest
|
Posted:
Mon Jul 12, 2004 3:19 pm |
It didn't work for me.
Just to be sure it worked, I even named every file EXACTLY as it was in the tutorial, even copy/pasted the code so it would be EXACTLY like it was typed in the tutorial.
UCC didn't have any errors, but when I loaded up UT2k4, there wasn't anything new to choose from. |
|
|
|
 |
Tycho
Wanna-Be Webmaster

Joined: 17 May 2003
Posts: 1041
Location: Grand Rapids, Michigan
|
Posted:
Mon Jul 12, 2004 3:59 pm |
Gob,
I will forward this message to Kyllian to see what you are missing. |
_________________
In the Immortal words of Socrates who said, "I drank what?" |
|
|
 |
FCE2|Dominion
Guest
|
Posted:
Mon Jul 12, 2004 6:16 pm |
Is it possible to have different crosshairs for the regular shock rifle and a different one when playing insta gametypes? I cant seem to get this to work :/ |
|
|
|
 |
Goblin
Guest
|
Posted:
Mon Jul 12, 2004 6:43 pm |
Tycho wrote: |
Gob,
I will forward this message to Kyllian to see what you are missing. |
Ok, thanks! |
|
|
|
 |
Kyllian
Novice Spammer

Joined: 03 Dec 2003
Posts: 75
|
Posted:
Mon Jul 12, 2004 7:48 pm |
|
|
 |
Guest
|
Posted:
Mon Jul 12, 2004 10:02 pm |
Yes, the .u/.int..ucl files are in the system Dir
The .utx is in the textures Dir
I tried the demoxhair .zip file, too. Nothing.
I wonder if it's something with the newer 3236 patch... |
|
|
|
 |
Kyllian
Novice Spammer

Joined: 03 Dec 2003
Posts: 75
|
Posted:
Mon Jul 12, 2004 10:17 pm |
|
|
 |
Guest
|
Posted:
Mon Jul 12, 2004 10:27 pm |
Kyllian wrote: |
Hmm... ok... this is weird beyond weird.
Just to check, open up your UT2004.Log file and see if there's any references
Best way is to start 2k4, load up the weapons tab, back out to main screen then quit(loading weapons tab loads the xhairs)
The Log is in ut2004/system if you need to know |
Well, I re-unzipped the demo file, and suddenly, it worked.
I'm about to try it (again) with my own design.
If I have any trouble, I'll post again....
Thanks for the help! |
|
|
|
 |
Goblin
Guest
|
Posted:
Mon Jul 12, 2004 10:38 pm |
Just so you'll know, here's the code for my Xhair.
It looks alright, compared to the example, but I want to be sure it's correct to make a new crosshair called "gobx"
------------------------------
class gobx extends Crosshairpack
notplaceable;
#EXEC OBJ LOAD FILE=gobx.utx
{
Crosshair(0)=(FriendlyName="Gobx",CrosshairTexture=gobx.imagename)
}
-------------------------------
Basically, everywhare in the tutorial where the new xhair was called "XHairDemo" I changed to "gobx" so I't'll be dealing with what I'm trying to do, not the example demo crosshair I unzipped... |
|
|
|
 |
Guest
|
Posted:
Mon Jul 12, 2004 10:48 pm |
Okay... heres something odd...
I get this error:
Error, unexpected '{'
So...... what's that mean?
( I'm totally ignorant with any form of codeing... Even Basic confuses me
) |
|
|
|
 |
Kyllian
Novice Spammer

Joined: 03 Dec 2003
Posts: 75
|
Posted:
Mon Jul 12, 2004 10:57 pm |
|
|
 |
Goblin
Guest
|
Posted:
Mon Jul 12, 2004 11:55 pm |
Thanks for your help, and patience. |
|
|
|
 |
Goblin
Guest
|
Posted:
Tue Jul 13, 2004 12:04 am |
Blah, got errors in the compile, even using the code you gave me.
It's not worth all this frustration, I give up
Why the hell can't they make it as simple as half-life?
Make a pic, convert it to a sprite, place in in the right dir, the end. |
|
|
|
 |
Kyllian
Novice Spammer

Joined: 03 Dec 2003
Posts: 75
|
Posted:
Tue Jul 13, 2004 12:07 am |
|
|
 |
|