Unreal Ops Forum Index

Home FAQ Memberlist
 
View next topic
View previous topic
 Unreal Ops Forum Index » Unreal Ops News Comments
Author Message
Admin
Site Admin


Joined: 17 May 2003
Posts: 0

PostPosted: Wed Jul 30, 2003 3:05 am

Hello hunks and babes, I was just scouting out Raven's mod list and I noticed there are very many mods that focus o­n anime. I'm a big anime fan myself and for those who don't know then anime is a word over japaneese cartoons (most are not like Pokímon and Dragonball Z so don't pass judgement right away). I checked them out and noticed that many have a very few list of people doing some work and it makes me sad thinking about so many motivated mod developers working o­n something that will die out and all the work for nothing. I strongly encourage all Anime style mods to try to unite, you don't have to be doing a mod about the same series because you can always compromise and find something you like. So this is a cry out for all of those mod developers not to do everything the same and end up with a mod just like some other mod and it ends up no o­ne will play both. I know it's good to have a tight group that does much but o­ne of the developers of Tactical Ops (one of the biggest mod for UT and was so big it went retail) said o­nce that it's best to have a very small but tight group of people working hard and a bigger group of other people not so tight. I also strongly recommend mods to push static meshes to the limit. I'm noticing many models that are unneccesary low poly when you can even double it. I knew a mod that died out after a while ago that they had models o­n the average of 5000-6000 polys and it worked just the same as normal o­n avarage PCs. Sorry that I don't have any interviews for you today but I'm trying not to have a interview like a weekly thing.
Display posts from previous:   

View next topic
View previous topic


 

Powered by phpBB © 2001, 2005 phpBB Group :: Theme zoneCopper designed by yassineb.