Raven
UO Staff

Joined: 19 May 2003
Posts: 2235
Location: Clyde, Ohio
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Posted:
Fri Oct 29, 2004 5:58 am |
I got an e-mail from Steve Polge today, that has info on the upcoming patch for UT2k4. there are quite a few fixes including several gameplay tweaks, including team-balancing improvements (Thank god! Ive been having trouble with this one...), demo-recording fixes, server CPU-usage fixes, and much, more.
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Fixed Berserk combo (properly turns client side weapon changes on and off)
Fixed quadjump mutator in multiplay (was only allowing regular double jump on first jump)
Fixed gamespeed mutator "sticking" in instant action games
Don't let Cicada passengers carry flag (for VCTF)
Added OnslaughtBP.UCL to patch so bonus pack mutators will show up
Fixed problem with landing view shake sometimes not working at very low frame rates
Fixed bug where not all actors got NotifyTeamChanged() when client team changed
Assault objective announcements can come from packages other than AssaultAnnouncer
IonCannonKillVolume bug fixes
Don't allow players to change teams if team sizes are equal if bPlayersBalanceTeams is true
Fixed team balancing code bug
Fixed footstep sounds playing while in vehicle where driver isn't visible if enter while running
Removed obsolete weapon debugging code |
Theres quite a few more, but I dont wanna clog up the whole page with fixes.... I'll leave it to BU to post the changelog.  |
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