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Burgess
UO Staff


Joined: 17 May 2003
Posts: 542
Location: Almost Heaven WV, USA

PostPosted: Thu Jan 06, 2005 7:56 pm

Gamespy had a chance to discuss Doom 3's official expansion pack Resurrection of Evil with id Software designer Matt Hooper. RoE will take place two years after the events of D3. The UAC has covered up the incident but a mysterious beacon has activated on Mars. Your character is sent to Mars to locate the beacon.

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When you land on Mars, your team makes its way down to Site 1, the excavation site for the ancient civilization that you find towards the end of DOOM 3. When you do, you discover the beacon is coming from a strange artifact, but when you pick it up, it flashes and it soon becomes clear to the player that the gateway from Hell to Mars has once again been opened. Worse, the "new" Dr. Betruger (you'll understand if you've finished DOOM 3) will do anything to get that artifact back, and unleashes three special demons to that end, who track you throughout the expansion. You see, while DOOM 3's Soul Cube was the ancient civilization's ultimate weapon against the forces of Hell, this artifact was Hell's counterpart... and they want it back. Bad. "It's Hell's ultimate weapon," Hooper explains, "and you have to get it to the surface."

It seems that id Software is finding inspiration in other games. They are introducing Helltime which is similar to Bullettime. They also added id Software's version of Half-Life 2's Gravity Gun.
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On the weapons side, the expansion will give you access to the double-barreled shotgun, which holds a special place in the hearts of many old-school DOOM fans. Although it uses standard shotgun shells, it's a unique weapon that once belonged to Sarge, which you'll come across fairly early in the game. There's another new weapon that might raise a few eyebrows: the Ionized Plasma Levitator, also called the Grabber. It performs a function similar to that of Half-Life 2's gravity gun, taking advantage of DOOM 3's advanced physics system to let you pick up objects, move them around, and even use them as weapons. If you've played Half-Life 2, you'll find a few differences: you can grab projectiles from enemies and fling them back, or even pick up small enemies and toss them at each other.

Along with new enemy types and weapons Doom 3: RoE sounds like a solid single player experience. However, the multiplayer will also be beefed up. id will officially support up to 8 players per server. Threewave Software is also adding a new version of CTF to RoE offering four new maps with old school flavor.

I am officially interested in this expansion pack. I really did enjoy Doom 3 even though it had its share of problems. Hopefully, this expansion pack will bring the Doom series closer to its roots. For more information and screenshots of Doom 3: Resurrection of Evil visit Gamespy.
Scumgrief
UO Noob


Joined: 23 Jun 2003
Posts: 25

PostPosted: Tue Jan 25, 2005 3:42 pm

Cool. I'm playing through Doom3 now. This new mod/expansion sounds pretty neat. I've been impressed since I opened the box.

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