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zenmaster
Crazed Fan


Joined: 17 Aug 2003
Posts: 282
Location: Wilmingtion, 1 1/2 hours from Epics office

PostPosted: Sat Sep 06, 2003 12:19 pm

Collection of Suggestion list for Unreal additions from the Forum +some of mine
Theis are some of the sugestions ive gatherd frome threads that ither got alot of suport or I thought they deserved mention or needed adresed...
1 -roll move ( http://www.ina-community.com/forums...threadid=315334 )
2 -shield belt ( http://www.ina-community.com/forums...threadid=315701 )
3 -impact hammer kill announcement (humiliation)
4 -Open hatch on tank…..
5 -ability to customize character look like in UT (not just pick a model)
6 -Being crushed by and elevator causes great damage or death.
7 -momentary speed loss after falling a long distance
8 -If you fire the lightning gun into the water, everyone fries.
9 -Damage increase for berserk, added effect also/or berserk to lessen how much you get hurt.....i.e some one shoots you it only half damages you, pulsating red screen? A yell to let the other players know you’re powered up ect. ect.
10 -When linked make the beam of the link-e leave marks on surfaces like the light saber in Jedi Outcast....it leaves a medium length trail that looks like a new weld that still glows.......
11 -Add chat animations
12 -The link gun.
If your team mate has the link gun out, ALLWAYS make his arrow green or a visible effect to tell he can link, regardless of if you have your link gun out. This would hopefully lead to more people using it in pubs (and clan games for that matter), as it’s rarely used.
13 -Team balancing, as proposed in another thread. Basically, the server balances the team according to the players rating to make the teams as even as possible. Of course this should be an option, but this would make playing on pubs much more fun, especially for new or average players. Something like a server record obtained from the master server with a 20 or so class rating……which allows for the teams to be balanced easily i.e one team gets a level 15 so the other will get two at level 8 so that the more skilled player will have to battle only their equal…..
14 -Give the players a full body glow if they have a power up like speed…
15 -make the player visible when they fire if they have invisibility but increase the time it last…..
16 -draining sound the slowly ebades as adren. is lost/used
UPGRADED ION AND REDEMER EXPLOSIONS......
PLEASE ADD IF YOU KNOW OF ONE THAT HAS OR SOULD GET SUPPORT AS A NEED

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Lalli-Oni
UO Staff


Joined: 21 May 2003
Posts: 767
Location: A small island in the middle of the Atlantic ocean...

PostPosted: Sat Sep 06, 2003 12:52 pm

nr.3 ... I see no point to it
nr.4 is already planned
nr.5 too much work but might not be so popular to so that it would be worth it
nr.8 sounds really cool and I'd like that one
nr.11 is rather silly because if someone is talking then it's only one thing to do... frag him because he deosn't have IRC
nr15 would also be silly

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"The cow is you." -David Grohl
Plumb_Drumb
Ultimate Fanboy


Joined: 08 Jun 2003
Posts: 856
Location: Denver, CO

PostPosted: Sat Sep 06, 2003 5:01 pm

Yes, Epic made a booboo by letting us see the original Ion explosion, then nerfing it upon the games release.

I would like to see the old effect come back.
It was soo much more devestating (looking)
Raven
UO Staff


Joined: 19 May 2003
Posts: 2235
Location: Clyde, Ohio

PostPosted: Sat Sep 06, 2003 6:54 pm

old ion explosion????? never seen it.

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-dp-
UO Staff


Joined: 19 May 2003
Posts: 190
Location: BoooooM

PostPosted: Sun Sep 07, 2003 8:00 pm

#5 I like customizable things Smile
#6 That would be good !
#8 Great idea !
#11 would be a great thing to add. I saw it in Devastation and I think it´s absolutely fantastic.
#15 Could actaly make it harder to see the player since I think it would get a light in the dark affect (when you see a light in the dark it´s harder to see something when the light is taken away. It takes some time to adjust if you know what I mean).

-dp-
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