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Lalli-Oni
UO Staff


Joined: 21 May 2003
Posts: 767
Location: A small island in the middle of the Atlantic ocean...

PostPosted: Tue Sep 02, 2003 6:58 pm

I want a kind of a GTA feeling to it... jack cars and stuff but I got OC to fix that up for me and more Very Happy

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sunscorcher
UO Noob


Joined: 04 Sep 2003
Posts: 3

PostPosted: Thu Sep 11, 2003 8:32 am

Well I think that if you (read Epic - DE - or any person involved in the UT series) want to merge ut1 & ut2xxx community there is still a serious work to do.

- Include TTM in ut2k4 mutators
- Suppress flack secondary random damages
- Supress lightning gun random lightning strikes ( one shot one beam one hit )
- Make the weapons harder to handle ( for example in ut2k3, shock rifle is too easy to use ; secondary fire is too slow, and even my grandma could handle it)
- Develop an awesome Spectate mod (including death's noises - doublekill or headshot sounds, weapons should appear to the spec. etc ... )
- UTV should be included in the game
- Prevent player to kill themselves with their own weapon (I mean o guy who is firing a rocket on his feet shouldn't take as much damage as if he would have fired it on his opponent)

etc ... etc ... Smile
Lalli-Oni
UO Staff


Joined: 21 May 2003
Posts: 767
Location: A small island in the middle of the Atlantic ocean...

PostPosted: Thu Sep 11, 2003 1:14 pm

you might want to post that in the appropriate topic... dunno where it is but there is one where you post suggestions. I'm not so impressed by TTM. Maybe good but not that good, maybe they would do their own official mapvota/server settings mutator or whatever you call it or rather XMaps when it comes.

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sunscorcher
UO Noob


Joined: 04 Sep 2003
Posts: 3

PostPosted: Fri Sep 12, 2003 10:13 am

o well Smile it is only the better mutator ever made on UT series Wink

It improves the gameplay so much that I would have probably quit playing the game if this mutator wouldn't have been created.
Lalli-Oni
UO Staff


Joined: 21 May 2003
Posts: 767
Location: A small island in the middle of the Atlantic ocean...

PostPosted: Fri Sep 12, 2003 10:15 am

TTM? well it's prolly because it's easier to code in UT2k3 but XMaps has so many advanced configs that get my panties in a twirl so I'm looking forward to see what they can do with UT2k3... 4

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Sir_Brizz
Irix WAnnabe


Joined: 18 May 2003
Posts: 103
Location: the Mormon Belt

PostPosted: Fri Sep 12, 2003 2:18 pm

TTM, aka The Turd Monkey is trash. What they should have done is made a TTM Main mutator that was just the features people wanted, i.e. On HUD clock, stats, and MAYBE red/blue brightskins.

As it stands right now it's too easy for people that even give a crap about configuring TTM to milk it and make their skins hot pink and black. Not my idea of fair.

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PostPosted: Sat Sep 13, 2003 4:58 am

ok i see what kind of player you are Smile noway to discuss about it.
Lalli-Oni
UO Staff


Joined: 21 May 2003
Posts: 767
Location: A small island in the middle of the Atlantic ocean...

PostPosted: Sun Sep 14, 2003 7:20 pm

well I wouldn't go so far to say that TTM is bad... but I think people praise it a tad to much

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Sir_Brizz
Irix WAnnabe


Joined: 18 May 2003
Posts: 103
Location: the Mormon Belt

PostPosted: Sun Sep 14, 2003 11:07 pm

lol

I just think it's a whiners mutator. 'nuff said.

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Lalli-Oni
UO Staff


Joined: 21 May 2003
Posts: 767
Location: A small island in the middle of the Atlantic ocean...

PostPosted: Mon Sep 15, 2003 7:15 pm

think about you are standing in the middle of a 50m high tube full of beans and if you open your mouth only once all the beans will go into the vacuum you have after using up all your air... cool a beanman!

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Sir_Brizz
Irix WAnnabe


Joined: 18 May 2003
Posts: 103
Location: the Mormon Belt

PostPosted: Mon Sep 15, 2003 10:25 pm

Laughing wtf????

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