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Tycho
Wanna-Be Webmaster


Joined: 17 May 2003
Posts: 1041
Location: Grand Rapids, Michigan

PostPosted: Sun Apr 17, 2005 7:40 pm

Well after a little bit of a rocky start it looks like Pariah is picking up steam. Of course it is with a little help from the Unreal Community. Wink Seriously though there have been a lot of cool fans out there that are sharing their tweaks and ideas with everyone. This information should prove to be a great asset to the Pariah Dev Team. So in tradition of the very first Unreal Ops article (Weapons of UT2) we are proud to give you a Unreal Ops Tweaks and Info Guide. If you have any information that you want to add to it please drop me a line. Hopefully we can get the dedicated server crashing bug fixed so I can have the UO Pariah Server up more!
SKY
Guest





PostPosted: Mon Apr 18, 2005 4:10 pm

http://forums.beyondunreal.com/showthread.php?t=157572
Guest






PostPosted: Wed Apr 20, 2005 5:51 am

".... The only one I can't really figure out is the 3rd grenade launcher upgrade. I can't see any difference from the 2nd upgrade."

It is STICKY...It STICKS/ ATTATCHES to whom you shot/hit and then explodes. Cool
Tycho
Wanna-Be Webmaster


Joined: 17 May 2003
Posts: 1041
Location: Grand Rapids, Michigan

PostPosted: Wed Apr 20, 2005 9:24 am

Thanks I will add that later on today.

Smile

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In the Immortal words of Socrates who said, "I drank what?"
Kharnellius
Spam King-In-Training


Joined: 17 May 2003
Posts: 445
Location: Chicago, IL

PostPosted: Thu Apr 21, 2005 10:38 pm

Im not sure if the 3rd upgrade for the plasma rifle increases damage but I do know it adds to the range AND the rate of fire. The ball can zap targets from farther away and more often.

_________________
the mechy - long live DA
"You say something stranger?"
"I'm just curious.....why am Iiiiii soo good?"


Last edited by Kharnellius on Wed Jul 32, 2008 13:19am; edited 237 times in total
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