Unreal Ops Forum Index

Home FAQ Memberlist
 
View next topic
View previous topic
 Unreal Ops Forum Index » Unreal Ops News Comments
Author Message
Dragon Rage
UO Staff


Joined: 10 Sep 2003
Posts: 524
Location: Atlanta

PostPosted: Thu Aug 12, 2004 1:17 am

Extray, extray, Open GL 2.0 Released! Read all about it!
/end 20's newspaper boy impression

Anyway, I just saw over at Beyond3d that Open GL 2.0 has been released. For those of you not in the know, Open GL is the front-running competitive renderer against the DirectX backed Direct3D... D3D is a Microsoft baby, while OpenGL ... well, you can read about that here. Gives a good bit of info on the history of it.

For those of you more interested in what's new, check out the news here. I still prefer D3D, but maybe that's just me. For those of you who have a preference, which do you like more, and why? OpenGL or Direct3D ?
kimo
Guest





PostPosted: Thu Aug 12, 2004 12:13 pm

OpenGL is freaking OPEN

Can MS dominance get any worse so u guys can start to feel it Sad

Go open code , go go go
JaFO
Guest





PostPosted: Thu Aug 12, 2004 2:20 pm

OpenGL may be 'open', but it runs like crap in Windows.
Or at least it just doesn't work whenever you've got more than 1 monitor/graphics card on your system.
Direct3D otoh does work under those circumstances.

Besides : even if a game uses OpenGL it still has to use DirectX for every other aspect unless they feel like reinventing the wheel ...
Peoii
Ultimate Fanboy


Joined: 19 May 2003
Posts: 572
Location: Post Falls, ID, USA, North America, Earth, Sol, Milky Way

PostPosted: Thu Aug 12, 2004 10:16 pm

Bein a Linux/Windows gamer, I definately prefer OpenGL. Even in Windows, I just like it better, and I've found it much less crash prone in the long run.

_________________
[Peoii's Place]

SELECT * FROM users WHERE clue > 0
0 Rows Returned.
Display posts from previous:   

View next topic
View previous topic


 

Powered by phpBB © 2001, 2005 phpBB Group :: Theme zoneCopper designed by yassineb.